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PaperVision3D one to one pixel representation

February 24th, 2009 admin 3 comments

It was hard for me to find the correct camera settings in papervision to achieve a one to one pixel representation of my objects at z = 0, so here they are:

camera.focus = 10;
camera.zoom = 100;

Voilá! Now move your DisplayObject3D to x, y and z = 0 and you should see it at its actual pixel size.

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