PaperVision3D one to one pixel representation
February 24th, 2009
3 comments
It was hard for me to find the correct camera settings in papervision to achieve a one to one pixel representation of my objects at z = 0, so here they are:
camera.focus = 10;
camera.zoom = 100;
Voilá! Now move your DisplayObject3D to x, y and z = 0 and you should see it at its actual pixel size.
Categories: programming