L-systems revisited
I sat down again to update my ActionScript L-system renderer so that it can use multiple rules and new characters.
Next, I fiddled around a bit with axioms, rules and angles and came up with some pretty cool new curves (if I may say so myself). Check them out below.
I’ve also added the renderer application, if you run it you can play around with the curves (controls are listed at the bottom of the app). If it is too slow, please decrease the number of iterations or resize the window to be smaller.
(full sized flash movie)
(download the source code)
Categories: art & technology, l-systems, programming





Vette shit hoor… alleen wel traag als dikke pOEp!
this is amazing. great work. any chance of sharing the source code?
Sure, I will attach it to the post.