WebGL shader experiments
I’ve been playing around with WebGL lately, just because it’s awesome, and that has resulted in what I think is quite an interesting experiment.
A while ago, my colleague Mike Pelletier at Random Studio showed me how to add an OpenGL displacement filter to a 3D mesh in OpenFrameworks.
Well, I figured that would make for a cool thing to try and replicate using WebGL.
The result? See for yourself.
And when Mike gave me a 3D scan of one of our other colleagues, a happy accident came along.
Note: best viewed in Google Chrome.