Home > art & technology, programming > WebGL shader experiments

WebGL shader experiments

October 16th, 2012 admin Leave a comment Go to comments

I’ve been playing around with WebGL lately, just because it’s awesome, and that has resulted in what I think is quite an interesting experiment.

A while ago, my colleague Mike Pelletier at Random Studio showed me how to add an OpenGL displacement filter to a 3D mesh in OpenFrameworks.
Well, I figured that would make for a cool thing to try and replicate using WebGL.

The result? See for yourself.

And when Mike gave me a 3D scan of one of our other colleagues, a happy accident came along.

Note: best viewed in Google Chrome.

Categories: art & technology, programming Tags:
  1. April 16th, 2013 at 14:49 | #1

    Hi Ralph, nice job, nice to see that Random is also moving in to the HTML5 area. Chome rocks and the rest will follow I hope ;-)

  1. No trackbacks yet.