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	<title>rockabit &#187; programming</title>
	<atom:link href="http://www.rockabit.com/category/programming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockabit.com</link>
	<description>personal blog and portfolio website</description>
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		<title>Collada vs MD2, PaperVision3D vs Away3D</title>
		<link>http://www.rockabit.com/2011/07/08/collada-vs-md2-papervision3d-vs-away3d/</link>
		<comments>http://www.rockabit.com/2011/07/08/collada-vs-md2-papervision3d-vs-away3d/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 09:09:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.rockabit.com/?p=223</guid>
		<description><![CDATA[These past weeks I&#8217;ve been dealing a lot with animated 3D models in Flash, and learning a big deal about the (im)possibilities of the different file formats and render engines.
I will try to bring some of this newly gained knowledge across, because I found it quite hard to find out what I needed to know [...]]]></description>
			<content:encoded><![CDATA[<p>These past weeks I&#8217;ve been dealing a lot with animated 3D models in Flash, and learning a big deal about the (im)possibilities of the different file formats and render engines.<br />
I will try to bring some of this newly gained knowledge across, because I found it quite hard to find out what I needed to know just by Googling for it. Hopefully this way I can spare some of you the same frustration I had.</p>
<p>First off, the premise: I needed to create an interactive, animated 3D character in Flash, responding to mouse over events on its various limbs.</p>
<p>Basically, there are two main options in terms of file format: MD2 and Collada. MD2 is smaller, and it basically contains a timeline animation of the model, whereas the Collada format is bigger in size, but can contain an animated IK rig with bones attached to skins and all. This can be useful if you want to interactively control movement of the rig, although that was unnecessary in this case.<br />
The rollover behavior of the limbs wás important however, and MD2 models being one single mesh, this option soon got scratched. Collada it was.</p>
<p>Now, when creating Collada files to load into Flash, you need a quite specific setup. Apparently, the best export plugin to use for this is ColladaMaya or ColladaMax. Turns out however that the most recent version of that plugin is no longer available for free, and furthermore it has turned out that the supplier doesn&#8217;t sell it anymore! So unable to find this &#8216;NextGen&#8217; version of the plugin, we referred to an older version, but that one only works with 3DS MAX 9 and lower. Not 10, which our 3D animator uses. So lots of headaches there, but finally we managed to get our hands on the NextGen version of the plugin (<a href="http://ftp.heanet.ie/disk1/sourceforge/c/project/co/colladamaya/OldFiles/0.9.5/">here</a>).</p>
<p>So, exports working, one down. Now for the correct Flash 3D engine.<br />
At that time, I was using Away3D as I gathered that its performance is better than that of PaperVision3D. Initially I was using Away3DLite, but then I wanted to use <a href="http://code.google.com/p/as3dmod/">AS3Mod</a> to dynamically bend 3D planes, and that doesn&#8217;t support Away3DLite, just regular Away3D. So alright, I switched.<br />
Then, just when we got all that exporting stuff to work, I discover that Away3D has a REALLY hard time correctly parsing our animated 3D models. What&#8217;s up with that? Imagine my annoyance when, after a day of toiling to get this to work, I desperately implement PaperVision3D as a last resort, and it works out of the box with our Collada files! Animation and all. Thank god for that!</p>
<p>Next day. More 3D modeling, texture wrapping, animating, that kind of stuff. Happy that we can finally get on with actually producing stuff.<br />
A few hours into the day I get the latest Collada exports with textures and animation, so that I can start implementing it.<br />
Cue a nearing depression when the animation is not working at all! At this point I&#8217;m pulling out my hair, because production is interrupted yet again by the failure of our tools to do the job we expect them to do correctly! No offense Away3D, PaperVision3D and ColladaMax teams, you have done awesome work, but when I can&#8217;t simply get a textured 3D character to animate in Flash while observing all the rules we know of and can find online, I tend to lose my nerve a bit. I&#8217;m sure you understand.</p>
<p>As it turns out, our model and animation works fine in PaperVision3D when we remove the texture and uv mapping on it. But obviously we need textures.<br />
So right now, I&#8217;m sick of all this screwing around with plugin version such and 3ds max version so, render engine this and file format that.<br />
I&#8217;ve opted to go for the most solid implementation I know, and that is the MD2 file format in combination with Away3D. Screw mouse overs on limbs, I&#8217;ll just fake it with a transparent 2D overlay on top of the 3D scene. I&#8217;m done, I have to get some work finished.</p>
<p>UPDATE<br />
&#8212;&#8212;&#8212;</p>
<p>I have received a tip to check out the AWD project on <a href="http://code.google.com/p/awd/">http://code.google.com/p/awd/</a><br />
At first glance this looks very promising, although I haven&#8217;t played with it a lot yet. I have exported to this format once, and that export ignored any animation, so I&#8217;m not sure if it can do that at all or not. But if you&#8217;re stuck, by all means try it! <img src='http://www.rockabit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.rockabit.com/2011/07/08/collada-vs-md2-papervision3d-vs-away3d/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Video flowfield in Flash</title>
		<link>http://www.rockabit.com/2010/09/10/video-flowfield-in-flash/</link>
		<comments>http://www.rockabit.com/2010/09/10/video-flowfield-in-flash/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 15:42:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[art & technology]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.rockabit.com/?p=213</guid>
		<description><![CDATA[I ported my earlier OpenFrameworks experiments, where I moved particles based on video input, to ActionScript, and here is the result.
Click on it to change the video. If it doesn&#8217;t run well on your computer, press the &#8211; key to reduce the number of particles.

Click image to open
]]></description>
			<content:encoded><![CDATA[<p>I ported my earlier OpenFrameworks experiments, where I moved particles based on video input, to ActionScript, and here is the result.</p>
<p>Click on it to change the video. If it doesn&#8217;t run well on your computer, press the &#8211; key to reduce the number of particles.</p>
<p><a href="http://www.rockabit.com/uploads/flowfield/video_flowfield.html"><img src="http://www.rockabit.com/wp-content/uploads/2010/09/video_flowfield.jpg" alt="video flowfield" title="video flowfield" width="600" height="448" class="alignnone size-full wp-image-215" /></a><br />
Click image to open</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Lightning in OpenFrameworks</title>
		<link>http://www.rockabit.com/2010/06/16/lightning-in-openframeworks/</link>
		<comments>http://www.rockabit.com/2010/06/16/lightning-in-openframeworks/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 10:02:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[OpenFrameworks]]></category>
		<category><![CDATA[art & technology]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.rockabit.com/?p=199</guid>
		<description><![CDATA[Yesterday, I ported my AS3 lightning renderer to OpenFrameworks with the help of Rick Companje and Joris Rotteveel.
Edit: download the source at the OpenFrameworks forum
Check out the video:

OpenFrameworks lightning renderer from Ralph Kok on Vimeo.
]]></description>
			<content:encoded><![CDATA[<p>Yesterday, I ported my AS3 lightning renderer to OpenFrameworks with the help of <a href="http://companje.nl/" target="_blank">Rick Companje</a> and <a href="http://www.jorisrotteveel.nl/" target="_blank">Joris Rotteveel</a>.</p>
<p>Edit: download the source at the <a href="http://www.openframeworks.cc/forum/viewtopic.php?f=12&#038;t=4132">OpenFrameworks forum</a></p>
<p>Check out the video:</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12609483&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12609483&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/12609483">OpenFrameworks lightning renderer</a> from <a href="http://vimeo.com/user4061354">Ralph Kok</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Iris getting somewhere</title>
		<link>http://www.rockabit.com/2009/12/28/iris-getting-somewhere/</link>
		<comments>http://www.rockabit.com/2009/12/28/iris-getting-somewhere/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 21:10:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[art & technology]]></category>
		<category><![CDATA[generative art]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.rockabit.com/?p=194</guid>
		<description><![CDATA[My most recent iris rendering:

]]></description>
			<content:encoded><![CDATA[<p>My most recent iris rendering:</p>
<p><a href="http://www.rockabit.com/wp-content/uploads/2009/12/iris_v6_2.jpg"><img class="alignnone size-medium wp-image-197" title="iris_v6_2" src="http://www.rockabit.com/wp-content/uploads/2009/12/iris_v6_2-300x300.jpg" alt="iris_v6_2" width="300" height="300" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>An iris is a beautiful thing</title>
		<link>http://www.rockabit.com/2009/12/19/an-iris-is-a-beautiful-thing/</link>
		<comments>http://www.rockabit.com/2009/12/19/an-iris-is-a-beautiful-thing/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 15:05:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[art & technology]]></category>
		<category><![CDATA[generative art]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.rockabit.com/?p=187</guid>
		<description><![CDATA[For a while now I have wanted to render out an iris in code alone, so I have now finally started experimenting in that direction.
I must say I am not unhappy with the results sofar, especially since I have stumbled onto some nice byproducts along the way  
   
]]></description>
			<content:encoded><![CDATA[<p>For a while now I have wanted to render out an iris in code alone, so I have now finally started experimenting in that direction.</p>
<p>I must say I am not unhappy with the results sofar, especially since I have stumbled onto some nice byproducts along the way <img src='http://www.rockabit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.rockabit.com/wp-content/uploads/2009/12/iris_render_v1.jpg"><img class="alignnone size-thumbnail wp-image-189" title="iris_render_v1" src="http://www.rockabit.com/wp-content/uploads/2009/12/iris_render_v1-150x150.jpg" alt="iris_render_v1" width="150" height="150" /></a> <a href="http://www.rockabit.com/wp-content/uploads/2009/12/iris_render_v2.jpg"><img class="alignnone size-thumbnail wp-image-190" title="iris_render_v2" src="http://www.rockabit.com/wp-content/uploads/2009/12/iris_render_v2-150x150.jpg" alt="iris_render_v2" width="150" height="150" /></a> <a href="http://www.rockabit.com/wp-content/uploads/2009/12/iris_render_byproduct.png"><img class="alignnone size-thumbnail wp-image-188" title="iris_render_byproduct" src="http://www.rockabit.com/wp-content/uploads/2009/12/iris_render_byproduct-150x150.png" alt="iris_render_byproduct" width="150" height="150" /></a> <a href="http://www.rockabit.com/wp-content/uploads/2009/12/iris_research_sidestep.jpg"><img class="alignnone size-thumbnail wp-image-191" title="iris_research_sidestep" src="http://www.rockabit.com/wp-content/uploads/2009/12/iris_research_sidestep-150x150.jpg" alt="iris_research_sidestep" width="150" height="150" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I love particles</title>
		<link>http://www.rockabit.com/2009/12/19/i-love-particles/</link>
		<comments>http://www.rockabit.com/2009/12/19/i-love-particles/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 11:17:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[art & technology]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.rockabit.com/?p=178</guid>
		<description><![CDATA[This little diddy was inspired by Ralph Hauert&#8217;s beautiful Bloom animation.
Try moving your mouse and clicking every once in a while  

]]></description>
			<content:encoded><![CDATA[<p>This little diddy was inspired by <a title="Unit Zero One" href="http://www.unitzeroone.com" target="_blank">Ralph Hauert</a>&#8217;s beautiful <a href="http://www.letitbloom.com/#ralph" target="_blank">Bloom animation</a>.</p>
<p>Try moving your mouse and clicking every once in a while <img src='http://www.rockabit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.rockabit.com/uploads/AttractionToMouse.html" target="_blank"><img class="alignnone size-medium wp-image-182" title="attraction" src="http://www.rockabit.com/wp-content/uploads/2009/12/attraction-300x187.png" alt="attraction" width="300" height="187" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>L-systems revisited</title>
		<link>http://www.rockabit.com/2009/11/16/l-systems-revisited/</link>
		<comments>http://www.rockabit.com/2009/11/16/l-systems-revisited/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 17:10:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[art & technology]]></category>
		<category><![CDATA[l-systems]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.rockabit.com/?p=168</guid>
		<description><![CDATA[I sat down again to update my ActionScript L-system renderer so that it can use multiple rules and new characters.
Next, I fiddled around a bit with axioms, rules and angles and came up with some pretty cool new curves (if I may say so myself). Check them out below.
I&#8217;ve also added the renderer application, if [...]]]></description>
			<content:encoded><![CDATA[<p>I sat down again to update my ActionScript L-system renderer so that it can use multiple rules and new characters.</p>
<p>Next, I fiddled around a bit with axioms, rules and angles and came up with some pretty cool new curves (if I may say so myself). Check them out below.<br />
I&#8217;ve also added the renderer application, if you run it you can play around with the curves (controls are listed at the bottom of the app). If it is too slow, please decrease the number of iterations or resize the window to be smaller.</p>
<p><span id="more-168"></span></p>
<p><a href="http://www.rockabit.com/wp-content/uploads/2009/11/lsystem_custom_plant.png" target="_blank"><img class="alignnone size-thumbnail wp-image-164" title="custom lsystem: plant" src="http://www.rockabit.com/wp-content/uploads/2009/11/lsystem_custom_plant-150x150.png" alt="" width="150" height="150" /></a> <a href="http://www.rockabit.com/wp-content/uploads/2009/11/lsystem_clouds.png" target="_blank"><img class="alignnone size-thumbnail wp-image-162" title="custom lsystem: clouds" src="http://www.rockabit.com/wp-content/uploads/2009/11/lsystem_clouds-150x150.png" alt="" width="150" height="150" /></a> <a href="http://www.rockabit.com/wp-content/uploads/2009/11/lsystem_square_fractal.png" target="_blank"><img class="alignnone size-thumbnail wp-image-166" title="custom lsystem: square fractal" src="http://www.rockabit.com/wp-content/uploads/2009/11/lsystem_square_fractal-150x150.png" alt="" width="150" height="150" /></a></p>
<p><a href="http://www.rockabit.com/wp-content/uploads/2009/11/lsystem_folding_curve.png" target="_blank"><img class="alignnone size-thumbnail wp-image-165" title="custom lsystem: folding curve" src="http://www.rockabit.com/wp-content/uploads/2009/11/lsystem_folding_curve-150x150.png" alt="" width="150" height="150" /></a> <a href="http://www.rockabit.com/wp-content/uploads/2009/11/lsystem_custom_dragon.png" target="_blank"><img class="alignnone size-thumbnail wp-image-163" title="custom lsystem: dragon" src="http://www.rockabit.com/wp-content/uploads/2009/11/lsystem_custom_dragon-150x150.png" alt="" width="150" height="150" /></a></p>
<p><object type="application/x-shockwave-flash" data="http://www.rockabit.com/wp-content/uploads/2009/11/lsystemcreator.swf" width="425" height="355" class="embedflash"><param name="movie" value="http://www.rockabit.com/wp-content/uploads/2009/11/lsystemcreator.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><small>(Please open the article to see the flash file or player.)</small></object></p>
<p>(<a href="http://www.rockabit.com/wp-content/uploads/2009/11/lsystemcreator.swf" target="_blank">full sized flash movie</a>)<br />
(download the <a href='http://www.rockabit.com/wp-content/uploads/2011/10/lsystem-creator.zip'>source code</a>)</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Drawing roots</title>
		<link>http://www.rockabit.com/2009/09/01/drawing-roots/</link>
		<comments>http://www.rockabit.com/2009/09/01/drawing-roots/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 08:12:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.rockabit.com/?p=157</guid>
		<description><![CDATA[If you&#8217;ve ever felt the urge to draw plant roots, now&#8217;s your chance!
]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve ever felt the urge to draw plant roots, <a href="http://www.rockabit.com/wp-content/uploads/2009/09/treetest.swf" target="_blank">now&#8217;s your chance</a>!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Placebo Interactive Video</title>
		<link>http://www.rockabit.com/2009/08/28/placebo-interactive-video/</link>
		<comments>http://www.rockabit.com/2009/08/28/placebo-interactive-video/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 07:46:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.rockabit.com/?p=154</guid>
		<description><![CDATA[Placebo has released a new single called &#8220;The Never-Ending Why&#8221;, which is accompanied by a fantastic music video, created by Champagne Valentine.
We at Random were asked to help in the creation of an interactive video to go alongside the linear video.
After a lot of hard work, the result turned out, if we may say so [...]]]></description>
			<content:encoded><![CDATA[<p>Placebo has released a new single called &#8220;The Never-Ending Why&#8221;, which is accompanied by a fantastic music video, created by <a href="http://www.champagnevalentine.com/" target="_blank">Champagne Valentine</a>.</p>
<p>We at <a href="http://www.random.nu" target="_blank">Random</a> were asked to help in the creation of an interactive video to go alongside the linear video.</p>
<p>After a lot of hard work, the result turned out, if we may say so ourselves, amazingly cool!</p>
<p>Check out the linear video <a href="http://www.vimeo.com/6159370" target="_blank">here</a>, and try the interactive <a href="http://theneverendingwhy.placeboworld.co.uk/" target="_blank">here</a>.</p>
<p><a href="http://theneverendingwhy.placeboworld.co.uk/"><img class="alignnone size-full wp-image-155" title="neverendingwhy_interactive" src="http://www.rockabit.com/wp-content/uploads/2009/08/placebo_new.png" alt="" width="300" height="196" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Lightning in AS3</title>
		<link>http://www.rockabit.com/2009/07/30/lightning-in-as3/</link>
		<comments>http://www.rockabit.com/2009/07/30/lightning-in-as3/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 15:39:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.rockabit.com/?p=146</guid>
		<description><![CDATA[I&#8217;ve been wanting to do this for a while, but never got around to figuring out how. Until now.
With the help of this post I created a simple but very effective random lightning generator in ActionScript 3.
I was surprised at the simplicity of it, and the clear explanation on drilian.com helped a lot.
So here it [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been wanting to do this for a while, but never got around to figuring out how. Until now.</p>
<p>With the help of <a href="http://drilian.com/2009/02/25/lightning-bolts/" target="_blank">this post</a> I created a simple but very effective random lightning generator in ActionScript 3.</p>
<p>I was surprised at the simplicity of it, and the clear explanation on <a href="http://drilian.com" target="_blank">drilian.com</a> helped a lot.</p>
<p>So here it is: the <a href="http://www.rockabit.com/wp-content/uploads/2009/07/lightningtest1.swf" target="_blank">lightning generator</a>.</p>
<p>EDIT: per request I&#8217;ve put the source files online. <a href="http://www.rockabit.com/wp-content/uploads/2009/07/lightning.zip" target="_blank">Download here</a>.</p>
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